Finally we are up to date, and I will keep updating this blog with screenshots of where I am with my pirate ship scene. Today I learned how to import models from 3ds max into unreal, how to make a shader, and spent a few hours tweaking post processing effects and making fog shaders and emitters. Of course, this isn't the final screenshot, I will be sure to give this blog a beauty shot of what I've created. I'm so proud of it.
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