Wednesday, March 19, 2014

Trying to make my french door look better! I desaturated the door and added in a lot more deterioration to the bottom. I also tried playing around with lighting, but this particular lighting makes the scene look a lot more blurry, so I'm going to tweak it some more.

Saturday, March 1, 2014

The Blue Door

I've been working on this project for a few weeks, and I feel I'm very close to being done!




Tuesday, February 25, 2014

I'm working on a little project that is based off of a french door design in Paris. I'm close to finishing the highpoly, but still have a ways to go!

Tuesday, May 14, 2013

Here is the most recent version of my tree.  I'm also showing off a rock I made, and some flowers!  I'm going to start working on the terrain texture and some grass tuft models to add in there too.




Sunday, April 7, 2013

Weirwood update

I've been working on my sculpt some more, and was finally satisfied with what I have. I made a leaf/branch texture and put them all into UDK to see what it looked like. This is a first look!


Tuesday, March 19, 2013

Weirwood Tree

I've been trying to work in mudbox! This is my very first hand sculpted thing ever, so I'm trying to take my time with it. I decided to do a weirwood tree from Game of Thrones. In the book it is said that they have very smooth bark and its white as bone, but I think I'm going to go with a more textured/realistic look.

Reference:



My sculpt so far:


Monday, January 14, 2013

The final screenshots of the scene, along with some highpolies.  I decided to make a different light for my scene.  After making the one from the concept, I decided it didn't tie into the scene very well.