Tuesday, March 19, 2013

Weirwood Tree

I've been trying to work in mudbox! This is my very first hand sculpted thing ever, so I'm trying to take my time with it. I decided to do a weirwood tree from Game of Thrones. In the book it is said that they have very smooth bark and its white as bone, but I think I'm going to go with a more textured/realistic look.

Reference:



My sculpt so far:


Monday, January 14, 2013

The final screenshots of the scene, along with some highpolies.  I decided to make a different light for my scene.  After making the one from the concept, I decided it didn't tie into the scene very well.









Thursday, January 3, 2013

Final textures are in!





Thursday, December 27, 2012

Finished some highpolies for the scene, and a lowpoly for the crate:






Sunday, December 23, 2012

entering a monthly challenge on polycount!
here's what i have so far:

concept:



 

Tuesday, November 13, 2012

arena net environment test

Arena net had an environment art test for their 2013 class, but deleted the entry requirements not long after they posted them up!!  I was halfway through my entry when I saw they had extended the due date to November 14, letting me complete this at a more relaxed paced.  When I went to check the date again it said November 16, and the Environment test portion was gone.  I decided to complete the house anyway!
The rules were:
-no more than 3000 polys
-up to 2 1024s for textures
The concept included:

My Environment Art entry:
-2545 polys
-1 1024x1024 and 2 256x256


Some of the normals/spec maps:







Thursday, November 8, 2012

logo!


I made a logo for my sister's baking site http://honeybeebakingcompany.com/