Monday, January 14, 2013

The final screenshots of the scene, along with some highpolies.  I decided to make a different light for my scene.  After making the one from the concept, I decided it didn't tie into the scene very well.









Thursday, January 3, 2013

Final textures are in!





Thursday, December 27, 2012

Finished some highpolies for the scene, and a lowpoly for the crate:






Sunday, December 23, 2012

entering a monthly challenge on polycount!
here's what i have so far:

concept:



 

Tuesday, November 13, 2012

arena net environment test

Arena net had an environment art test for their 2013 class, but deleted the entry requirements not long after they posted them up!!  I was halfway through my entry when I saw they had extended the due date to November 14, letting me complete this at a more relaxed paced.  When I went to check the date again it said November 16, and the Environment test portion was gone.  I decided to complete the house anyway!
The rules were:
-no more than 3000 polys
-up to 2 1024s for textures
The concept included:

My Environment Art entry:
-2545 polys
-1 1024x1024 and 2 256x256


Some of the normals/spec maps:







Thursday, November 8, 2012

logo!


I made a logo for my sister's baking site http://honeybeebakingcompany.com/


Thursday, September 13, 2012

I decided to change the floor texture to make the wood be realistically parallel to the structure of the ship rather than perpendicular.  Updated most textures, remade the wooden grates, and added a "glow" to the lanterns.