Finished!
I even made the binary stars Tatoo I and Tatoo II in the background and a little dome structure that can be seen briefly in A New Hope.
Friday, June 5, 2015
Saturday, May 30, 2015
More moisture vaporators!
Finally finished moving into the new apartment, which means I can finally finish my moisture vaporator! Here is the highpoly and lowpoly:
Friday, May 15, 2015
The Binary Language of Moisture vaporators
Started work on a moisture vaporator, which can mostly be seen populating the desert world of Tatooine. Below is my highpoly!
Here are some concepts I'm working from:
Thursday, April 3, 2014
Here is my final French Blue Door!
The final version! With the concept that I used. This was a good mix of hard surface and hand sculpted surfaces. I had a lot of fun creating this little scene!
Concept:
Wednesday, March 19, 2014
Saturday, March 1, 2014
Tuesday, February 25, 2014
Tuesday, May 14, 2013
Sunday, April 7, 2013
Weirwood update
I've been working on my sculpt some more, and was finally satisfied with what I have. I made a leaf/branch texture and put them all into UDK to see what it looked like. This is a first look!
Tuesday, March 19, 2013
Weirwood Tree
I've been trying to work in mudbox! This is my very first hand sculpted thing ever, so I'm trying to take my time with it. I decided to do a weirwood tree from Game of Thrones. In the book it is said that they have very smooth bark and its white as bone, but I think I'm going to go with a more textured/realistic look.
Reference:
My sculpt so far:
Monday, January 14, 2013
Thursday, January 3, 2013
Tuesday, November 13, 2012
arena net environment test
Arena net had an environment art test for their 2013 class, but deleted the entry requirements not long after they posted them up!! I was halfway through my entry when I saw they had extended the due date to November 14, letting me complete this at a more relaxed paced. When I went to check the date again it said November 16, and the Environment test portion was gone. I decided to complete the house anyway!
The rules were:
-no more than 3000 polys
-up to 2 1024s for textures
The concept included:

The rules were:
-no more than 3000 polys
-up to 2 1024s for textures
The concept included:
My Environment Art entry:
-2545 polys
-1 1024x1024 and 2 256x256
Some of the normals/spec maps:

Thursday, November 8, 2012
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